A downloadable asset pack for Windows, macOS, and Android

Buy Now$5.00 USD or more

Made using Unity Particle System, it has an ink-style sword slash with four skill expressions that can be freely rotate or scale.

The file contains 6 VXF Prefabs

Unity Version:2022.3.39f1

Render Mode:URP

The file does not contain character models, only VFX files

Standard(Built-in) Version: https://wangray0110.itch.io/fx-ink-sword-slash

You can use it for commercial purposes.


Updated 22 days ago
StatusReleased
CategoryAssets
AuthorEric Wang_Unity VFX Artist
Tagsink, slash, Unity, vfx

Purchase

Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

FX_Ink slash(URP).zip 1.9 MB

Comments

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(1 edit)

Sir, I bought a lot of work, can you also work on 2D sprite?
Do you have any thoughts of implementing some with respect to 2D sprite? I like your results and I bought all of your works except for 4~5 but I personally want to see 2D works as well.

(+1)

Hi~ If you want to use it on 2D Sprite, you can also record it into a sequence diagram yourself.

as long as you install Unity, you can use Unity’s plug-in 'Unity Recorder' to record videos or sequence diagrams with transparent backgrounds.

Just put the desired special effect in the middle without anything else in the background to record. 

You can refer to something like

,

There are also many tutorials on the Internet. 

Thank you

Thank you for your kind advice.

 However, I was already using a similar method to that LOL
Maybe, there was a misunderstanding due to my poor English skills.

Just I was wondering how someone who makes beautiful VFXs like you would make them with 2D Sprite. As you know, most of the VFXs are focused on 3D.

Because capturing 3D VFX, using it, created a sense of heterogeneity, so I was just curious. Sorry to bother you anyway. Thank you for always good work. I'm studying with your work and lectures.

Most people I know use 2D software such as After Effect to directly create 2D VFX sequence diagrams, but because the projects I produce are all 3D projects, I always use Unity directly to create 3D VFX.

Thank you for your support =)

Good!